If you're an even modestly competent web developer, you can solve novel UX problems on any website you use moderately often, or in this case UX problems with HTML elements that appear on many many websites.
#HEXCELLS SOUND MUTED CODE#
The bookmarklet technique doesn't work on iframes (like embedded players often are), but only because of browser security restrictions, so if you open the dev console (ctrl-shift-i), you can choose fromĢ) run the JS code yourself in the browser console, where the browser's security rules don't stop you I guess this version of the code only works on the first video in a page that has never limited me, but it's easy to fix by changing to `querySelectorAll` and using a `.map` (or `.forEach`) with anonymous function. I'm pretty sure you can edit to work on audio too, but that's less frequently useful. These work on any non-iframe HTML5 video player. You add a bookmark, and then you replace the URL with one of these: There were a couple others I found on Steam that were similar, but I mostly get my logical deduction habits on with Mrs Hudson still.Īdd a bookmarklet. Still, the handcrafted puzzles in the second and third games were nice for a bit, but compared with a game like Sherlock that you can continue playing random puzzles for practically ever, it seems like a bit of a short stick. I couldn't figure out why there weren't random puzzles, and then the third game (HexCells Infinite) did have random generation, and it turned out that the answer was: because the random puzzles were garbage. The second and third had some good puzzles in them, but they were all handcrafted rather than procedurally generated.
#HEXCELLS SOUND MUTED SERIES#
(There have actually been a lot of interface improvements to the Sherlock games over the years, but style-wise they basically look the same as they did when they first came to Windows in 1996 or whenever!) HexCells was a decent series (there were three games), though to a EKS/Sherlock veteran, the first game was ridiculously easy. There have been a few games showing up on Steam with similar deduction gameplay with more contemporary design styles. I like several of the non-Sherlock logic games as well - someone mentioned Willa's Walk earlier in the thread which is a good one. I've tried all of them I think and I ended up gravitating to Mrs Hudson the most but I can see why other people would have other favorites. The puzzles in the Sherlock series have a wide range in complexity.